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From User Stories to Use Case

Posted by SMstudy® on July 20, 2017 | Digital Marketing (DM)

Keywords: Digital Marketing, Customer Engagement, Market Research, Mobile Usage

From User Stories to Use Case

Utilizing user personas and use cases to design and develop a mobile app is a highly customer-focused approach. User personas depict typical customer profiles. A user persona may include age, gender, occupation, location, relationship status, type of mobile device owned, personality type, and any other features that are relevant for defining customers of mobile apps. It also helps to name user personas so that the team can think of a persona as a real person.

 

Each persona should be based on market research that focuses on identifying specific types of customers who are most likely to use a company’s mobile app. The number of different user personas created and referenced should be manageable. For apps that appeal to a narrow segment of customers, three to five user personas are generally sufficient.

Here is an example of User Personas:

  • Health tracking apps that monitor diet, calories, exercise patterns, and so forth are highly customer-focused. To best tailor such apps to specific segments, user personas are used to facilitate offering personalized recommendations for users, based on age, gender, weight, and specific patterns of behavior that impact diet and health.

After user personas are defined, developers create user stories for each of the personas. These stories contain an indication of how the personas would use the app, what the personas might seek to do with the app, and the specific features that will enable the personas to effectively perform the tasks that they seek to perform. The objective is to eventually define user requirements by collating all of the user stories.

Here is another example of User Persona and User Story:

  • A user persona for a car racing game might contain the following:
  • Name: John
  • Age: 18
  • Gender: Male
  • Mobile Device Owned: Tablet
  • Personality Type: Early adopter
  • A user story for the above persona is as follows:

“John seeks out the latest versions of car racing games, pays for top-rated games, plays daily for an hour against other users, and likes to share his match results with his friends and other app users.”

Mobile content developers use user stories to derive a use case, which is a list of steps that define the interactions between the user and the mobile device.

Example of Use Case:

  • Based on the user story, a use case for John is created as follows:

As depicted in this use case, John would require features, such as the ability to pay for the app, to set up an account, to play the game in multiplayer mode with other players, and to share match results with his friends and other users.

After use cases for all personas are drawn, all use cases are combined in a single diagram to determine the key features that are required in the app.

This method does not determine all features that should be included in an app but only those key features that have been identified as part of the persona and use case development process. There will be a number of features that support the key features and that can be defined during a more detailed planning step undertaken later in the planning process. For example, sharing match results may need the app to be integrated with apps that enable sharing, such as e-mail apps or social media apps. This integration is a supporting feature that can be identified at a later stage.

Utilizing personas and use cases ensures that no key features that are required by the target markets are missed and that such features form the core of the design.

 

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